

To loop the clip (play it repeatedly) use the loop() method: clip.loop() To stop a currently playing sound clip, use the stop() method: clip.stop() To play the clip once, use the play() method: ay() Afterwards the previous example is rewritten for use in an application: AudioClip clip = newAudioClip ("audio / loop.wav") Under Java 1.2 you can Applications load sound files using the newAudioClip () method of the Applet class. The getAudioClip () method can only be called in an applet.
#JAVA PLAY SOUND CODE#
You can use the following line in the initialization code for such a sound file: AudioClip clip = getAudioClip (getCodeBase (),"audio / loop.wav") Suppose you have created a sound loop that runs permanently in the background of the applet shall be. You can then directly with work on this AudioClip object in java applet. In this case, use the Applet method getAudioClip() to convert the sound file into an instance of the AudioClip class (part of java.applet). If you want to play a specific sound repeatedly, start and stop the sound file or execute them as a loop (to play them over and over again). If the sound is not found, no error message appears, the sound is just simply not to listen. The play() method loads the sound file and plays the sound as soon as possible after the call is made is. The file is located in the audio directory, which in turn is placed in the same directory as the applet is: play (getCodeBase (), "audio / xyz.au") The first argument is sensibly a call to getDocumentBase() or getCodeBase().įor example, the following line of code loads the file and plays the sound it contains. play() with two arguments, a base URL and a path, loads and plays this audio file.play() with one argument, a url object, loads and plays the one specified at that url Audio clip.It can also be used in the following two forms: The play() method is that getImage() method very similar.

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This forms part of the applet class and is therefore available to you in applets. The easiest way to load and play a sound is to use the play() method. The greatly expanded support of sounds can handle audio data in eight and 16 bit, mono or stereo, and sampling rates from 8 kHz to 48 kHz bypass. In addition, there are three formats MIDI base supports: Type 0 MIDI, Type 1 MIDI and RMF. You can get digitized sounds of the Load and play the following formats: AIFF, AU and WAF. Java 1.2 offers much more extensive audio support. If you wanted to use sounds that were available in other formats, you had to convert them into the Convert AU format, which was often associated with a loss of quality. AU files are smaller than other sound files in other formats, but the sound quality is not especially good. The use of sounds is just as easy as loading and using images.īefore Java 1.2, only one sound format was supported: 8 kHz mono AU with Sun mu-law encoding. As well as the support for images is located there is also support for sounds in the applet and AWT classes. Java offers predefined support for playing sounds in connection with the sequence of animations or for independent playback.
#JAVA PLAY SOUND HOW TO#
Example How to play and stop sound with buttons in java applet:ĪudioClip in java applet: Load and Playing Sound: in this article, I am going to show you how to use the Audioclip method to load and playing sound in the java applet with programming explanation.Example: load and Playing the Sound using AudioClip method in java applet:.
